Changes, patches and updates

Welcome to the Missing Ink. In this forum we'll keep you posted about updates and general progress made to the game as we hurtle through the alpha and beta stages toward the full release

Re: Changes, patches and updates

Postby Gums » Tue Oct 16, 2012 2:56 pm

Mac Launcher Update - 16/10/2012 15:56

The game launcher on Mac OS X has been lacking severely for quite some time. It should now be much more responsive, and to top it off we've got a nice installer for you! Unfortunately the old patcher isn't flexible enough to update to the new version by itself, but if you delete the game and head over to the downloads section and grab the installer you'll be all set. :)
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Re: Changes, patches and updates

Postby Gums » Fri Oct 19, 2012 2:11 pm

v0.3.0.1 - 19/10/2012 11:24

Added:

  • Updated existing and added new skill icons.
  • Added setting scenery objects to large spinning gears in the Ministry.
  • Added banners on the walls of the Ministry.
    • Revamped top bar information and buttons:
    • The XP bar has been moved to the bottom of the screen, and now has an informative tooltip.
    • Book shortcuts, shop and portal buttons have new icons in the top left.
    • The functionality of the PVP flag button is now accessed by right-clicking on the player level disc at the bottom of the screen.
    • Ink levels are viewable in the inventory pane.
    • The Message of the Day button has been removed.
    • Framerate and latency remain as optional elements in the top right.
  • Changed the chat button to match the other new menu buttons.
Fixed:

  • Menu bookmarks now select and animate correctly.
  • Fixed spinning gear colliders to prevent players clipping through them.
  • Optimised some Ministry scenery.
  • Increased quality of book portal texture to make it more legible.
  • Reduced opacity of portal material.
  • Fixed keyboard turn speed being too slow.
  • Fixed blurriness of login screen text.
  • Fixed framerate and latency meters being displayed when not active.
Known issues:

  • After moving the camera with the mouse, the chat box may occasionally become selected without being functional.
  • The user interface has been mostly rebuilt from scratch and may have some as-yet unidentified bugs.
  • Combat mechanics are in an incomplete state, and many skill and buff special effects are to-be-implemented.
  • Loot container items do not currently have tooltips.
  • Large environmental audio loops can cause a slight hitch when first loading e.g. fountain, crackling fire.
  • The compose mail text fields and the chat box interfere slightly with the functionality of each other i.e. tabbing, hitting return.
  • Spiral staircases are a bit tricky to navigate.
  • Quest tracker status is not preserved between client sessions.
  • If a player uses Alt+Enter to toggle windowed mode, the video options menu will not be correctly updated to reflect this.
  • Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
  • If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
  • NPCs and other players are visible through billboarded trees.
  • Chat box selection is a bit wayward on lower resolutions.
  • When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
  • Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
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Re: Changes, patches and updates

Postby Gums » Tue Oct 23, 2012 2:29 pm

v0.3.0.2 - 23/10/2012 14:00

Added:

  • Added introductory movie; this can be skipped by clicking, or pressing return or escape.
Fixed:

  • Fixed chat input box becoming selected without being functional.
  • Fixed chat bubbles appearing during the loading screen.
  • Chat bubbles are now better positioned in relation to the speaker.
  • Mouselook should no longer become stuck on when alt-tabbing.
Known issues:

  • The custom cursor appears in front of some of the book menu elements that are drawn using the old GUI system.
  • The user interface has been mostly rebuilt from scratch and may have some as-yet unidentified bugs.
  • Combat mechanics are in an incomplete state, and many skill and buff special effects are to-be-implemented.
  • Loot container items do not currently have tooltips.
  • Large environmental audio loops can cause a slight hitch when first loading e.g. fountain, crackling fire.
  • The compose mail text fields and the chat box interfere slightly with the functionality of each other i.e. tabbing, hitting return.
  • Spiral staircases are a bit tricky to navigate.
    Quest tracker status is not preserved between client sessions.
  • If a player uses Alt+Enter to toggle windowed mode, the video options menu will not be correctly updated to reflect this.
  • If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
  • NPCs and other players are visible through billboarded trees.
  • Chat box selection is a bit wayward on lower resolutions.
  • When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
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Gums
 
Posts: 259
Joined: Thu Dec 08, 2011 4:38 pm

Re: Changes, patches and updates

Postby Gums » Fri Dec 14, 2012 12:44 pm

v0.3.1 13/12/2012 13:13

Added:

  • Constructification mode and the private island have been completely redesigned.
  • Moved the exit button from the gameplay settings screen, to a more prominent button in the top left.
  • Vendors have now been added to the game, that can sell general items and building components.
  • Redesigned the user interface for NPC interactions e.g. vendors, quest givers and player trading.
  • Added support for expandable and scrollable inventories.
  • Added a block inventory showing the player's unlocked building block inventory.
  • Added support for secondary skills that trigger off primary skills.
  • Added support for usable and consumable inventory items.
  • The player can now log directly into build mode from the login screen.
  • Added some new skill effects.
  • Added the ability to use the self-cast modifier with targeted damage skills, in the event they have a secondary heal component.
  • Book menu shortcut buttons now glow and have an overlay to signify that the information within them has been updated.
Fixed:

  • All options pages have now been converted over to the new UI system.
  • Mail and friends menus have also been converted over the new UI system.
  • The click-through-self gameplay option now works correctly.
  • Combat text is now batched and should overlap considerably less.
  • Fixed flying shelves.
Known issues:

  • The custom cursor appears in front of some of the book menu elements that are drawn using the old GUI system.
  • The user interface has been mostly rebuilt from scratch and may have some as-yet unidentified bugs.
  • Combat mechanics are in an incomplete state, and many skill and buff special effects are to-be-implemented.
  • Large environmental audio loops can cause a slight hitch when first loading e.g. fountain, crackling fire.
  • Spiral staircases are a bit tricky to navigate.
  • Quest tracker status is not preserved between client sessions.
  • If a player uses Alt+Enter to toggle windowed mode, the video options menu will not be correctly updated to reflect this.
  • If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
  • NPCs and other players are visible through billboarded trees.
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Posts: 259
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Re: Changes, patches and updates

Postby Gums » Fri Dec 21, 2012 8:07 pm

v0.3.2 21/12/2012 19:57

Added:

  • Added a new video tutorial section to the book menu. This menu is available at the login screen and in build mode.
  • When blurb editing and using the marquee, players can right click to reset the marquee
  • When blurb editing, when the delete group is opened, the blurb editor is automatically set to delete mode by default
  • When blurb editing, clicking on the mode currently in use sets the editor to no mode
  • When blurb editing, the blocks bucket is hidden in marquee mode, and the entire bucket box is hidden in any modes where it is not used
  • When blurb editing, players now have a limited number of blocks, and can purchase more from vendors in the MODs
  • When blurb editing, single blocks can now be selected and added 1 by 1, a bit like minecraft.
Fixed:

  • The Exit button now returns the player to the login screen when in the webplayer.
  • Quest detail dialogues now scroll when they contain enough text.
  • Quest detail dialogues now display item rewards correctly.
  • Moved on-screen alerts slightly higher to make them more visible when other interface elements are active.
  • Fixed the positioning of the ink reward icon in quest detail dialogues.
  • Fixed an issue with click events still being interpreted at the end of drag events.
  • Fixed an issue with interface elements being created as active, causing their colliders to interfere with other mouse events.
  • Fixed a bug where swapping an item from one hand to the other empty hand would result in a phantom copy of the item being created.
  • Tweaked the positioning of the inventory scroll window and items.
  • Tab and Return now work on the login screen.
  • In blurb editor, all of the buttons at the top of the screen are shown, but the inactive ones are greyed out
  • In blurb editor, marquee is now orange to stand out against the white floor
Known issues:

  • When editing large projects on your Blurb, a "Too Many Heap Sections" error can be encountered. Be sure to save your Blurb often!
  • Viewing the map while in your Blurb displays a white rectangle. All the other maps should work correctly.
  • The custom cursor appears in front of some of the book menu elements that are drawn using the old GUI system.
  • The user interface has been mostly rebuilt from scratch and may have some as-yet unidentified bugs.
  • Combat mechanics are in an incomplete state, and many skill and buff special effects are to-be-implemented.
  • Large environmental audio loops can cause a slight hitch when first loading e.g. fountain, crackling fire.
  • Spiral staircases are a bit tricky to navigate.
  • Quest tracker status is not preserved between client sessions.
  • If a player uses Alt+Enter to toggle windowed mode, the video options menu will not be correctly updated to reflect this.
  • If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
  • NPCs and other players are visible through billboarded trees.
User avatar
Gums
 
Posts: 259
Joined: Thu Dec 08, 2011 4:38 pm

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