Changes, patches and updates

Welcome to the Missing Ink. In this forum we'll keep you posted about updates and general progress made to the game as we hurtle through the alpha and beta stages toward the full release

Changes, patches and updates

Postby rbtmiadmin » Tue Dec 06, 2011 3:45 pm

This thread will contain the latest information about updates to The Missing Ink.

rbtmiadmin
Site Admin
 
Posts: 2
Joined: Mon Jul 25, 2011 10:34 am

Re: Changes, patches and updates

Postby Buggles » Thu Dec 08, 2011 6:20 pm

===v0.1.32 - 08/12/2011 14:21===

Added:
  • Added a "Message of the Day" which is shown the first time that a player enters a zone in that particular client session.
  • The construction project block bucket has been updated:
    • The bucket can be switched between minimised, two column, and four column modes.
    • Blocks can be filtered by type (walls, floor, roof, and furniture)
  • Added new death sounds for all inkling NPCs.
  • Avatar changes should now be saved immediately from within the lobby, without the need to enter a zone.
  • Open loot container dialogues now automatically close when the player moves outside of interaction range.

Fixed:
  • The transition between avatar changes now occurs when the new avatar has finished loading, so players will no longer flicker in and out of existence.
  • The medieval world minimap now accurately reflects the present state of the zone.
  • The context-sensitive cursors now feature an arrow to make them more pointer-like, when in full replacement mode.
  • Fixed a potential bug with destroying audio sources when changing scenes.

Known issues:
  • Colourable avatars appear white and corrupted on mac standalone, and mac webplayer.
  • The minimap uses an old world design and is somewhat out-of-date.
  • If a player uses Alt+Enter to toggle windowed mode, the video options menu will not be correctly updated to reflect this.
  • During zone loading, if all nearby assets have finished loading before all server messages have been processed, the loading bar will only get to halfway then jump straight into the game.
  • Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
  • If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
  • Dragged items will occasionally stick to the cursor instead of being dropped.
  • NPCs and other players are visible through billboarded trees.
  • Chat box selection is a bit wayward on lower resolutions.
  • Dead reckoning is jittery.
  • Mac water shader is broken after Unity 3.4.
  • When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
  • Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
  • Dead reckoning looks a bit iffy when a character is falling.

===v0.1.31 - 02/12/2011 23:24===

Added:
  • The medieval zone has undergone a significant redesign:
    • The starting/entry point has been moved to a village on the northern coast.
    • Monster and friendly NPC spawns have been repositioned to provide a better flow for levelling.
    • Certain areas of the terrain have been modified to funnel the player more sensibly as he progresses through the levels.
  • The cosmetic menu is now also available while in the lobby.
  • The cosmetic menu now only shows the avatars that are unlocked for the current player.
  • The player can now use the cosmetic menu to change their avatar (and custom colouring if applicable).
  • Emotes can be employed using slash commands: /angry, /cheeky, /cry, /cool, /frown, /happy, /scared, /shy, /smile, /wink.
  • Emotes can also be used via buttons in the top right of the chat log.
  • Resolution and windowed mode can now be modified inside the video options menu.
  • Added tooltips for construction mode tool buttons.
  • Added a highlight to show the current construction mode e.g. build, delete, paint, wire.
  • Players aren't grounded to the floor constantly in the tutorial
  • Updated text on buttons in tutorial
  • Tutorial doesn't advance until the inventory has been closed on tasks requiring the player to equip something

Fixed:
  • Fixed a bug where the server was telling the client to load a terrain twice, resulting in overly bright ground textures.
  • Rotated camera positions will no longer reset when one of the WASD keys is typed into the chat box.
  • The chat and combat/console logs will now resize correctly when the screen resolution changes.
  • Fixed the default horizontal scrollbar appearing in the chat log.
  • 2nd enemy in tutorial can now only be harmed by chop skill

Known issues:
  • Colorable avatars appear white and corrupted on mac standalone, and mac webplayer.
  • The minimap uses an old world design and is somewhat out-of-date.
  • If a player uses Alt+Enter to toggle windowed mode, the video options menu will not be correctly updated to reflect this.
  • During zone loading, if all nearby assets have finished loading before all server messages have been processed, the loading bar will only get to halfway then jump straight into the game.
  • Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
  • If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
  • Dragged items will occasionally stick to the cursor instead of being dropped.
  • NPCs and other players are visible through billboarded trees.
  • Chat box selection is a bit wayward on lower resolutions.
  • Dead reckoning is jittery.
  • Mac water shader is broken after Unity 3.4.
  • When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
  • Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
  • Dead reckoning looks a bit iffy when a character is falling.

===v0.1.30 - 24/11/2011 18:02===

Fixed:
  • If the game can't find any saved settings (i.e. on first install), it will now fall back to default values, rather than zeroed values.
  • The mountain crypt now appears on the map again!
  • Fixed construction UI incorrectly blocking clicks on standalone.

Known issues:
  • The terrain will sometimes spawn itself twice, resulting in brighter looking ground textures.
  • During zone loading, if all nearby assets have finished loading before all server messages have been processed, the loading bar will only get to halfway then jump straight into the game.
  • Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
  • If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
  • Dragged items will occasionally stick to the cursor instead of being dropped.
  • NPCs and other players are visible through billboarded trees.
  • Chat box selection is a bit wayward on lower resolutions.
  • Dead reckoning is jittery.
  • Mac water shader is broken after Unity 3.4.
  • When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
  • Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
  • Dead reckoning looks a bit iffy when a character is falling.

===v0.1.29 - 24/11/2011 14:05===

Added:
  • Saving settings is now supported by the webplayer.
  • Settings are now available via the options button, before login, and in the lobby.
  • The player's combat status is now reported by the server, and is indicated by a pair of flags above the health bar. The combat music is also toggled on and off by changes in the player's combat status.
  • Converted standalone settings to be saved in PlayerPrefs (like the webplayer) for simplicity.
  • The construction mode UI has been updated to better match the regular UI.
  • Right-click now rotates blocks in the construction editor, as well as rotating the camera.
  • HP regenerates in the tutorial.
  • Camera in construction editor has more freedom.
  • Demolition in construction editor looks a bit more fun, though functionally is exactly the same.
  • Added a map page to the book; currently only the medieval zone has a map.
  • Added a level up effect and audio.
  • The custom cursor can now be toggled between off, an on-hover mode, and a complete replacement.
  • Added several new sound effects for skills, generic combat, NPC death noises, lobby and private island ambience, and some UI interactions.
  • Added 3D text labels to the lobby doors.

Fixed:
  • Fixed a number of issues where settings menu toggles were not accurately reflecting the state of the parameter they were controlling.
  • Fixed water reflections turning back on when reloading a zone.
  • Fixed a bug where exiting to the lobby while in construction mode leaves the skill bars disabled.
  • Fixed a bug where nameplates and the latency meter were not respecting their respective settings, when reloading and transitioning zones.
  • Fixed dead reckoning causing objects to bounce up and down, and enemies to run through their target.
  • Fixed over-sensitive plinth collider in tutorial.

Known issues:
  • The terrain will sometimes spawn itself twice, resulting in brighter looking ground textures.
  • Some parts of the construction UI do not reliably block clicks on standalones.
  • During zone loading, if all nearby assets have finished loading before all server messages have been processed, the loading bar will only get to halfway then jump straight into the game.
  • Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
  • If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
  • Dragged items will occasionally stick to the cursor instead of being dropped.
  • NPCs and other players are visible through billboarded trees.
  • Chat box selection is a bit wayward on lower resolutions.
  • Dead reckoning is jittery.
  • Mac water shader is broken after Unity 3.4.
  • When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
  • Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
  • Dead reckoning looks a bit iffy when a character is falling.

===v0.1.28 - 16/11/2011 13:40===

Added:
  • Construction UI has been updated with non-placeholder assets.
  • New construction blocks have been added.
  • Reworked the scene loading process so that general manager scripts persist throughout the client session.

Fixed:
  • Settings now persist between lobby and zone changes, throughout the entire client session, on both webplayer and standalone.
  • Fixed key binds occasionally reverting to default when changing zones.

Known issues:
  • On lower resolutions on the standalone, the construction UI panels block clicks outside of their actual bounds.
  • Webplayer does not support saving settings between sessions.
  • During zone loading, if all nearby assets have finished loading before all server messages have been processed, the loading bar will only get to halfway then jump straight into the game.
  • Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
  • If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
  • Dragged items will occasionally stick to the cursor instead of being dropped.
  • NPCs and other players are visible through billboarded trees.
  • Chat box selection is a bit wayward on lower resolutions.
  • Dead reckoning is jittery.
  • Mac water shader is broken after Unity 3.4.
  • When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
  • Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.

===v0.1.27 - 08/11/2011 18:02===

Added:
  • Menu pages have now been split up into submenus e.g. character, cosmetic and crafting are all under one new player menu.
  • Keyboard controls can now be rebound via the controls menu, inside the options page of the book. The temporary construction controls cannot currently be rebound.
  • Settings in the options menu should now be saved between zones, and between sessions, for standalone versions. This is not yet supported in the web player.
  • The latency timer now turns red if a latency update has not been received when expected. If connection issues continue, the client will return to the login screen.
  • Added effects for Skewer, Pincushion, Threatening Behaviour, Protect and Shield Bash.
  • Construction projects now have a ghostly cube showing their boundaries
  • Construction projects now have some updated assets
  • Block types can be cycled through by pressing spacebar
  • Blocks can be rotated by pressing F
  • Deleted blocks become physics objects and fall to the ground before disappearing
  • Construction projects can be wiped clean by clicking the "demolish" button (note you still need to click "upload" or "done" to save these changes)

Fixed:
  • Mousewheel no longer zooms the camera when the cursor is over the UI (where the mousewheel can be used to move a scrollview).
  • NPCs now no longer disappear when resetting to their original position after leaving combat.
  • NPCs' health is now restored when they reset.
  • The 3D avatar on the character sheet no longer also fades out when the actual player avatar fades out i.e. when zooming the third-person camera into first-person.

Known issues:
  • Key binds occasionally revert to default when changing zones (in standalone).
  • Webplayer does not support saving settings (between zones or sessions).
  • Login and lobby music are not affected by the in-game volume controls.
  • Movement keys used in the lobby are always the default.
  • During zone loading, if all nearby assets have finished loading before all server messages have been processed, the loading bar will only get to halfway then jump straight into the game.
  • Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
  • If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
  • Dragged items will occasionally stick to the cursor instead of being dropped.
  • NPCs and other players are visible through billboarded trees.
  • Chat box selection is a bit wayward on lower resolutions.
  • Dead reckoning is jittery.
  • Mac water shader is broken after Unity 3.4.
  • When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
  • Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.

===v0.1.26 - 02/11/2011 13:28===

Added:
  • Centralised all key controls in a new single script (KeyBindManager), in preparation for rebinding and saving locally.
  • Replaced placeholder art for selected list entries and completed quests.
  • Restructured the loading process to include more defined steps, and more feedback via loading screens.
  • Increased the field of view from 60 to 65 degrees.

Fixed:
  • Changed "Quit Game" buttons to the friendlier "Log Out" or "Exit", depending on their location.
  • When a bubble reports a bad connection, the client now returns to the login screen rather than quitting to desktop.
  • Fixed a bug where when a bubble connection timed out, the player was not being returned to the login screen.

Known issues:
  • During zone loading, if all nearby assets have finished loading before all server messages have been processed, the loading bar will only get to halfway then jump straight into the game.
  • Options and settings are not remembered when reconnecting to a new zone.
  • Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
  • If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
  • Dragged items will occasionally stick to the cursor instead of being dropped.
  • NPCs and other players are visible through billboarded trees.
  • Chat box selection is a bit wayward on lower resolutions.
  • Dead reckoning is jittery.
  • Mac water shader is broken after Unity 3.4.
  • When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
  • Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.

===v0.1.25 - 26/10/2011 13:09===

Added:
  • Player currency amounts are now shown below the inventory.
  • List categories and toggles have had their placeholder art updated.

Fixed:
  • Prices for shop items are now correctly in ink rather than cash shop coins.
  • The avatar portrait on the character sheet now updates as items are equipped and unequipped.

Known issues:
  • If the bubble reports a bad connection e.g. if it is closing, then the client will exit to desktop rather than returning to the login screen.
  • During zone loading, if all nearby assets have finished loading before all server messages have been processed, the loading bar will only get to halfway then jump straight into the game.
  • Options and settings are not remembered when reconnecting to a new zone.
  • Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
  • If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
  • Dragged items will occasionally stick to the cursor instead of being dropped.
  • NPCs and other players are visible through billboarded trees.
  • Chat box selection is a bit wayward on lower resolutions.
  • Dead reckoning is jittery.
  • Mac water shader is broken after Unity 3.4.
  • When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
  • Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.

===v0.1.24 - 25/10/2011 17:55===

Added:
  • The character page has been modified to show a 3D representation of the player's avatar, along with other additional information.
  • Placeholder art for inventory and equipment slots has been replaced.

Known issues:
  • Options and settings are not remembered when reconnecting to a new zone.
  • Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
  • If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
  • Dragged items will occasionally stick to the cursor instead of being dropped.
  • NPCs and other players are visible through billboarded trees.
  • Chat box selection is a bit wayward on lower resolutions.
  • Dead reckoning is jittery.
  • Mac water shader is broken after Unity 3.4.
  • When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
  • Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.

===v0.1.23 - 21/10/2011 16:19===

Added:
  • The loading screen will now remain in place until all object assets within a certain radius of the player have finished loading. The loading bar now also reflects this process.
  • The server and client now communicate regarding the latency between them; the display of this value can be toggled on in the options menu.
  • The terrain base plane will now change to more appropriate material for the current zone.
  • Items available in the shop menu have been given a temporary ink cost.
  • Any shop categories that contain zero items for sale, will now be hidden.

Fixed:
  • Fixed a bug where objects marked as "always spawn", were being given an incorrect priority in the asset loading process.
  • Fixed the webplayer crashing when entering a scene for the second time in a session.
  • Fixed wayward pivot points on castle scenery objects, so their server-side positions are now more in keeping with their visual positions.

Known issues:
  • Options and settings are not remembered when reconnecting to a new zone.
  • Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
  • If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
  • Dragged items will occasionally stick to the cursor instead of being dropped.
  • NPCs and other players are visible through billboarded trees.
  • Chat box selection is a bit wayward on lower resolutions.
  • Dead reckoning is jittery.
  • Mac water shader is broken after Unity 3.4.
  • When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
  • Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.

===v0.1.22 - 11/10/2011 11:53===

Added:
  • Players now have a private island each, which can be accessed via a door in the lobby. The lobby is reached by clicking the teleport button in the top bar.
  • Private islands have a simple construction project on them which can be modified when in range (by anyone currently).
  • The minimap now changes according to the zone the player is in.
  • Added a shop page to the menu.
  • Added a card page to the menu.
  • NPCs now attack at their assigned speeds (previously they all had an attack speed of 1.5s).
  • NPCs now drop any items they are holding when they die; the items scatter and fade out in the same manner as the NPCs themselves.
  • Target OIDs now only appear when debug tooltips have been turned on.

Fixed:
  • Fixed a bug where secondary loot group drops were not always being generated if the primary loot group produced loot.

Known issues:
  • The webplayer will crash when entering a zone from either the lobby, or via the teleport command.
  • Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
  • If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
  • Dragged items will occasionally stick to the cursor instead of being dropped.
  • NPCs and other players are visible through billboarded trees.
  • Chat box selection is a bit wayward on lower resolutions.
  • Dead reckoning is jittery.
  • Mac water shader is broken after Unity 3.4.
  • When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
  • Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.

===v0.1.21 - 26/09/2011 17:22===

Added:
  • Combat calculations now include the effects of player stats:
  • * Power increases the damage of both weapons by a flat amount of DPS.
  • * Stamina provides a flat increase to maximum health.
  • * Armour provides a percentage reduction in damage taken.
  • * Luck increases the chance of a critical hit; critical hits do 200% of normal damage.
  • Player's stats and their effects are reflected on the character page of the book.
  • General purpose font has been switched to one that includes all the necessary symbols, +, -, %, etc.

Fixed:
  • Tooltips are now more sensibly sized to reflect the amount of information they have to display.
  • When NPCs die, they now fall over and then fade out, rather than disappearing instantly.
  • Animation and FX-related server instructions are now ignored for objects that are not within visible range.
  • Updated minimap marker colours to closer reflect those used for nameplates:
  • * Hostile and friendly targets appear as bright red and green respectively.
  • * Hostile NPCs or players will appear in a darker red.
  • * Other (non-hostile) players will appear as white dots.
  • * Neutral NPCs (currently just critters such as bunnies or chickens) appear in yellow.

Known issues:
  • Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
  • If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
  • Dragged items will occasionally stick to the cursor instead of being dropped.
  • NPCs and other players are visible through billboarded trees.
  • Chat box selection is a bit wayward on lower resolutions.
  • Dead reckoning is jittery.
  • Mac water shader is broken after Unity 3.4.
  • When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
  • Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.

===v0.1.20 - 16/09/2011 12:24===

Added:
  • Added PVP support:
  • * Players can now flag themselves for PVP by clicking the PVP flag button in the top left, or by attacking a player who is already PVP-flagged.
  • * Icons either side of the player level (above the health bar) indicate whether the player is currently PVP-flagged.
  • * Players lose PVP-flagged status instantly when respawning after dying.
  • * The PVP flag button is disabled upon becoming PVP-flagged. After a certain amount of time has passed since the player last took a hostile action, the button will be re-enabled for the player to toggle his PVP flag off.
  • The central mountain bandit village has been replaced by an new undead zone. The bandits have been relocated over on the east of the island.
  • Many NPC spawn numbers and positions have been tweaked, and some new NPCs have been added.
  • Added a quit game button to the login screen.

Fixed:
  • Players should now be correctly updated when either of their targets' health changes.

Known issues:
  • Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
  • Players that have turned hostile will remain green on the minimap.
  • If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
  • Dragged items will occasionally stick to the cursor instead of being dropped.
  • NPCs and other players are visible through billboarded trees.
  • Chat box selection is a bit wayward on lower resolutions.
  • Dead reckoning is jittery.
  • Mac water shader is broken after Unity 3.4.
  • When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
  • Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.

For v0.1.19 and earlier builds, please see internal TMI Wiki(RB Only)- 14/09/2011 12:42
-Buggles
User avatar
Buggles
 
Posts: 27
Joined: Thu Dec 08, 2011 4:39 pm

Re: Changes, patches and updates

Postby Buggles » Sat Dec 10, 2011 12:19 pm

v0.1.32.1 - 09/12/2011 17:31

Added:

  • Added a reticle for the construction cannon mode.
  • Added a click sound to the construction mode tool buttons.
  • Added confirmation for the Destroy, Revert, Save, and Exit buttons in construction mode.
  • Added building section to the tutorial.

Fixed:

  • Fixed an issue with the webplayer in non-Chrome browsers, which prevented the player accessing unlocked avatars, or saving avatar changes while in the lobby.
  • The private island terrain is now flatter, and the build zone sits more exactly on top of it.
  • Chat is now limited to players within a certain radius of the player talking (currently set to 200 metres).
  • Construction editor floor doesn't graphically clash with the floor so much
  • Construction editor starts at ground level rather than in mid-air

Known issues:

  • Emotes sometimes do not appear when used.
  • If a player uses Alt+Enter to toggle windowed mode, the video options menu will not be correctly updated to reflect this.
  • Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
  • If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
  • Dragged items will occasionally stick to the cursor instead of being dropped.
  • NPCs and other players are visible through billboarded trees.
  • Chat box selection is a bit wayward on lower resolutions.
  • Dead reckoning is jittery, and doesn't cope well with falling players.
  • When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
  • Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
-Buggles
User avatar
Buggles
 
Posts: 27
Joined: Thu Dec 08, 2011 4:39 pm

Re: Changes, patches and updates

Postby Buggles » Thu Dec 15, 2011 5:44 pm

===v0.1.33 - 15/12/2011 13:54===

Added:

  • Raised level cap to 12.
  • Added a number of new enemy NPCs, and rebalanced/relocated existing enemy NPCs.
  • Lowered the level requirements for the Knight's item set from level 8 to level 7.
  • Added a new weapon tier at level 12.
  • The level requirements for equipping weapons and backpacks are now clearer, and appear in red if a player does not meet them.
  • Added two new blocks to the construction mode.
  • Reworked the login screen, and added an option to remember your email between sessions.
  • Improved the mechanism for checking network inactivity, and timing out accordingly. The connection to the authenticator now also times out after a period of inactivity.
  • The book now closes automatically when hitting Confirm to change your current avatar.
  • The lobby welcome note now has a nicer background texture.
  • Replaced graphics for avatar category headers, and added a piece of clarifying text if an expanded category is empty.
  • Increased chat range from 200m to 1500m, while further chat options are implemented.
  • Construction in the tutorial now takes place on a mock private island
  • Players can now flick backwards and forwards through the tutorial if they wish, and each stage is labelled x/y e.g. 3/31

Fixed:

  • Fixed a bug where audio clips were not being destroyed after playing, resulting in excessive memory usage over time.
  • Switched streamed audio files from WAV to OGG to reduce file sizes.
  • The player should now no longer be able to walk outside the bounds of the zone.
  • The block window is now open in its semi-expanded state by default, when entering construction mode.
  • Fixed the mousewheel also zooming the camera while trying to scroll the chat log.
  • Increased loot container duration to two minutes.
  • Removed currently unused avatar categories and unlocked counts.
  • Fixed reported private island size being slightly inaccurate.
  • Fixed dread wolves not having a death sound.
  • Player appearance in the tutorial is now the same as it is in the lobby
  • Third enemy in tutorial is now autotargeted when they spawn

Known issues:

  • Emotes sometimes do not appear when used.
  • If a player uses Alt+Enter to toggle windowed mode, the video options menu will not be correctly updated to reflect this.
  • Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
  • If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
  • Dragged items will occasionally stick to the cursor instead of being dropped.
  • NPCs and other players are visible through billboarded trees.
  • Chat box selection is a bit wayward on lower resolutions.
  • Dead reckoning is jittery, and doesn't cope well with falling players.
  • When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
  • Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
-Buggles
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Re: Changes, patches and updates

Postby Buggles » Thu Dec 22, 2011 6:15 pm

===v0.2 - 22/12/2011 18:15===

Added:

  • Added quest system:
    • Collect, kill, visit and courier quests can now be accepted and completed.
    • Quests have support for XP, ink, and item rewards.
    • NPCs that either give or complete quests should be marked with an icon above their head.
    • Added a quest log tab to the book.
    • Up to 5 active quests can be optionally tracked, meaning their details will appear on the right of the screen at all times.
  • Added death sounds for the newer NPCs added in the previous patch.
  • Added a graphical flourish on a skill button when its cooldown has elapsed.
  • Added a couple of festive NPCs.
  • Added support for 64-bit object IDs (future proofing)
  • Added bindable controls to the build editor
  • Q/E up and down mentioned in build tutorial
  • Installation guide on forum
  • Changing of avatar now supported in the tutorial

Fixed:

  • Prevented circumvention of the global cooldown by using skills simultaneously. Using one skill now prevents the use of further skills until a server update has been received.
  • Increased the character limit on the chat box to 255 characters.
  • Damage dealt by chop in tutorial now matches what is shown on the tooltip
  • Enemy in tutorial who cannot be killed by regular attacks, now dies from a single use of the chop skill rather than 2
  • Fixed bug causing the tutorial to get stuck on the first fight
  • Fixed lack of profile picture on the 3rd enemy in the tutorial when selected
  • 3rd enemy in tutorial now looks like a regular player to be more in keeping with the PvP scenario
  • The player latency calculated is now more accurate than before

Known issues:

  • Quest tracker status is not preserved between zone or client sessions.
  • Emotes sometimes do not appear when used.
  • If a player uses Alt+Enter to toggle windowed mode, the video options menu will not be correctly updated to reflect this.
  • Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
  • If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
  • Dragged items will occasionally stick to the cursor instead of being dropped.
  • NPCs and other players are visible through billboarded trees.
  • Chat box selection is a bit wayward on lower resolutions.
  • Dead reckoning is jittery, and doesn't cope well with falling players.
  • When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
  • Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
-Buggles
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Buggles
 
Posts: 27
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Re: Changes, patches and updates

Postby Buggles » Wed Jan 11, 2012 3:39 pm

v0.2.1 - 10/01/2012 15:05

Added:

  • Added support for immobilise skills:
    • Replaced Hammer Throw skill with Concussion, that immobilises the target for a short period.
    • Replaced Assassinate ranged weapon skill with Trap, that immobilises the target for a short period.
  • Slightly increased player movement speed.
  • The active skill is now highlighted as soon as being used, until confirmation from the server is received.
  • Players can now see who is currently logged into the current zone by typing /who into chat.
  • Players can now slightly control their movement while in mid-air
  • Relevant buttons and UI elements are highlighted in the tutorial where appropriate
  • Some security added to build-zone uploads to ensure that players can't update someone else's construction project

Fixed:

  • Fixed a bug with rebinding keyboard controls; all keyboard input to the rest of the game should now be blocked while this process takes place.
  • Removed festive NPCs and messages.
  • Fixed some jittery movement issues associated with players with slower connections
  • Sky is now reflected properly in water on the mac version of the game

Known issues:

  • Quest tracker status is not preserved between client sessions.
  • Emotes sometimes do not appear when used.
  • If a player uses Alt+Enter to toggle windowed mode, the video options menu will not be correctly updated to reflect this.
  • Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
  • If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
  • NPCs and other players are visible through billboarded trees.
  • Chat box selection is a bit wayward on lower resolutions.
  • When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
-Buggles
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Buggles
 
Posts: 27
Joined: Thu Dec 08, 2011 4:39 pm

Re: Changes, patches and updates

Postby Buggles » Mon Feb 20, 2012 2:57 pm

v0.2.2 - 17/02/2012 15:21

Added:

  • Improved the medieval starting village scenery.
  • The lobby doors are now operated by right-clicking on them as with in-world objects, and confirming your destination.
  • Added the early stages of the Viking zone, which can be accessed via the Explore door in the lobby. Currently this is terrain only for exploring and testing purposes. No scenery objects or NPCs are currently present.
  • Added a take all button to loot containers.
  • Modified the targeting system:
    • The Detarget All key bind is now Cancel; this clears the hostile target first, and then the friendly target on a second press.
    • If no targets are selected, then Cancel performs the same function as the Menu Toggle key bind.
    • Any target (or both simultaneously) can now be cleared by clicking on any space that is not occupied by another targetable object.
    • Sticky targeting can be turned on via the gameplay options menu, which disables clearing targets by clicking in space.
  • The quest tracker can now be toggled via an option in the gameplay settings menu.
  • Quests are now automatically tracked when accepted; this can be toggled off in the gameplay settings menu.
  • Increased the number of quests that can be tracked from 5 to 6.
  • Added support for object-based sound. Fires, fountains, cauldrons and bubbling swamps now make noise when in range.
  • Added a quest item thumbnail icon as part of the quest description (only for quests that involve an item).
  • Tooltips now support text descriptions for both skills and items.
  • Tooltips now resize dynamically to best fit their content.
  • Added setting for tooltip display speed.
  • Added secondary tooltips for items with skills, that display detail of the skills without having to equip them.
  • Added an option to toggle secondary tooltips, and vary the speed at which they display. These are disabled by default.
  • Added text descriptions for skills, and some flavour text on certain items.
  • Updated the way user settings are handled and saved:
    • Each setting now has its own individual registry entry.
    • Any settings saved under the old system should be transferred into the new system, and then cleaned up.
    • Optimized mutiple aspects of the settings saving procedure so performance is less impacted.

Fixed:

  • Earth Shatter now no longer requires a target.
  • Rebalanced some skills slightly.
  • Tooltips now appear offset from the mouse cursor, and do not move once appeared, making the information on them more visible.
  • The quest tracker now no longer appears while in construction mode.
  • Fixed a bug where NPCs were not resetting from combat properly, leaving them unattackable.
  • Fixed being able to click through the top bar, the minimap and the target frames.
  • Fixed a bug where exiting to the lobby while typing, or rebinding keys, would result in keys remaining disabled.
  • Standardised the code for all tooltips so that it's tidier, and easier to modify and re-use.
  • Fixed an exception being thrown while the custom cursor is turned off.
  • Fixed a bug where disabling the custom cursor didn't allow you to interact with any object.

Known issues:

  • Quest tracker status is not preserved between client sessions.
  • Emotes sometimes do not appear when used.
  • If a player uses Alt+Enter to toggle windowed mode, the video options menu will not be correctly updated to reflect this.
  • Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
  • If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
  • NPCs and other players are visible through billboarded trees.
  • Chat box selection is a bit wayward on lower resolutions.
  • When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
  • Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
-Buggles
User avatar
Buggles
 
Posts: 27
Joined: Thu Dec 08, 2011 4:39 pm

Re: Changes, patches and updates

Postby Buggles » Mon Feb 20, 2012 5:13 pm

v0.2.2.1 - 20/02/2012 14:02

Added:

  • The viking world now has its own unique ambience audio.
  • Added some foliage detail to the medieval world.

Fixed:

  • Updated the medieval world, to fully reflect the changes of the previous patch.
  • Update the version number in the lobby message.
  • Modified the lighting in the Viking world.

Known issues:

  • Quest tracker status is not preserved between client sessions.
  • Emotes sometimes do not appear when used.
  • If a player uses Alt+Enter to toggle windowed mode, the video options menu will not be correctly updated to reflect this.
  • Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
  • If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
  • NPCs and other players are visible through billboarded trees.
  • Chat box selection is a bit wayward on lower resolutions.
  • When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
  • Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
-Buggles
User avatar
Buggles
 
Posts: 27
Joined: Thu Dec 08, 2011 4:39 pm

Re: Changes, patches and updates

Postby Gums » Mon Mar 05, 2012 4:22 pm

v0.2.3 - 05/03/2012 13:19

Added:

  • When logging in, players now have the option to go to their last location, or to login straight to their lobby.
  • Added a social section to the book.
  • Added a friends page within the social section:
    • Nearby players can be sent a friend request or blocked by targeting them and right-clicking on their portrait in the upper left, to open the target sub menu.
    • Players that aren't present, or are offline can be sent a friend request or blocked via the chat commands /friend <name> and /block <name>.
    • Incoming and outgoing friend requests are shown in the friends list and can be accepted, declined, or retracted accordingly.
    • Once a request is accepted, both players will see additional info about their new friend in their friends lists.
    • Blocking a player does not require confirmation like a friend request.
    • Players can be unfriended or unblocked by selecting them in the friends or blocked list, and clicking the appropriate button on the right hand page.
    • Chat commands /unfriend <name> and /unblock <name> are also available to mirror functionality of buttons in the friends section.
  • Added a mail page within the social section:
    • Mail received is shown on the left hand side, in read and unread states.
    • Selecting a mail on the left will show the body of the message in the right hand page, along with an option to delete the mail.
    • New mail can be composed by clicking on the Compose Mail button in the bottom left.
    • Mail requires a valid player name, and either a subject or a body to be sent.
  • Top bar icons will highlight to indicate information in that section of the book has updated e.g. you have a pending friend request, you have a new mail message.
  • Updated the viking world terrain and flora.
  • Class list in board editor now sorted alphabetically by name.
  • Added ability to share private worlds in an offline previewer in the browser.
  • Added some new blocks for the construction mode.

Fixed:

  • Lobby doors can now be both walked into, and right-clicked.
  • Clicking on the expand chat buttons will no longer detarget.
  • Right-clicking on a friendly player now targets them, as with left-click.
  • Fixed performance issues in scrolling list in asset bundle exporter
  • Scenes can now be included and excluded from builds in the custom build panel
  • Glowing corners on build zones no longer z-fight with blocks placed in the corners

Known issues:

  • The compose mail text fields and the chat box interfere slightly with the functionality of each other i.e. tabbing, hitting return.
  • Quest tracker status is not preserved between client sessions.
  • Emotes sometimes do not appear when used.
  • If a player uses Alt+Enter to toggle windowed mode, the video options menu will not be correctly updated to reflect this.
  • Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
  • If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
  • NPCs and other players are visible through billboarded trees.
  • Chat box selection is a bit wayward on lower resolutions.
  • When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
  • Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
User avatar
Gums
 
Posts: 144
Joined: Thu Dec 08, 2011 4:38 pm

Re: Changes, patches and updates

Postby Gums » Fri Mar 09, 2012 5:26 pm

v0.2.4 - 09/03/2012 17:19

Added:

  • Added the ability to see friends that are currently online in the same zone on the global map. Mousing over the map marker provides the name of the player.
  • The send button on the compose mail page is disabled until the recipient field, and at least a subject or body are filled in.
  • The send button is also disabled after receiving an error message from the mail script, until the error is fixed accordingly.
  • NPCs can now come with elite status, signified by a more ornate target frame in the top left. These NPCs are noticeably more powerful than a regular NPC of the same level.
  • NPC levels, as indicated on their target frame, are colour-coded to indicate the difficulty they are likely to pose to the player, in the following order: grey, green, yellow, orange, red, and finally a skull.

Fixed:

  • Quests with visit or courier tasks, e.g. Druid Fluid, should now display as complete when all that remains is to return to the NPC that completes the quest.
  • The courtiers have been added to the castle, meaning that the Good Witch quest chain is now functional.

Known issues:

  • The compose mail text fields and the chat box interfere slightly with the functionality of each other i.e. tabbing, hitting return.
  • Spiral staircases are a bit tricky to navigate.
  • Quest tracker status is not preserved between client sessions.
  • Emotes sometimes do not appear when used.
  • If a player uses Alt+Enter to toggle windowed mode, the video options menu will not be correctly updated to reflect this.
  • Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
  • If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
  • NPCs and other players are visible through billboarded trees.
  • Chat box selection is a bit wayward on lower resolutions.
  • When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
  • Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
User avatar
Gums
 
Posts: 144
Joined: Thu Dec 08, 2011 4:38 pm

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