
Changes, patches and updates
Posted on Wed May 02, 2012 1:51 pm by Gumsv0.2.7.1 - 02/05/2012 13:32
Added:
- Glowing corners of build zone are now only shown in edit mode.
- Options are now accessible from the island editor.
- Grid can now be toggled on/off in island editor.
- Players can now run around their island in the editor.
Fixed:
- Fixed chat bubbles appearing on-screen when the character talking is behind the player camera.
- Cannon reticule appears correctly when in cannon mode.
- Cannon sounds are affected by global sound fx levels.
- Island sharing emails now display character name correctly.
- Fixed island editor tooltips.
Known issues:
- Large environmental audio loops can cause a slight hitch when first loading e.g. fountain, crackling fire.
- The compose mail text fields and the chat box interfere slightly with the functionality of each other i.e. tabbing, hitting return.
- Spiral staircases are a bit tricky to navigate.
- Quest tracker status is not preserved between client sessions.
- If a player uses Alt+Enter to toggle windowed mode, the video options menu will not be correctly updated to reflect this.
- Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
- If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
- NPCs and other players are visible through billboarded trees.
- Chat box selection is a bit wayward on lower resolutions.
- When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
- Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
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Changes, patches and updates
Posted on Tue May 01, 2012 4:20 pm by Gumsv0.2.7 - 01/05/2012 16:13
Added:
- Added grouping:
- You can now invite players to your group by right-clicking on their target frame and selecting invite, from your friends list, or by typing /invite <name>.
- Players invited to a group can immediately accept or decline the invite.
- A group can contain up to 5 players.
- The player who sent the first invite will automatically be group leader. This is indicated by a crown
- alongside their name in the group window.
- Group members' health updates will be displayed in the top left, when in the same zone as the player.
- Group members will be tracked on the minimap when in the same zone, as well as on the main map.
- Group leaders can defer leadership or kick other group members by right-clicking on their name in the group window.
- While in a group, all members within range will receive experience for a kill, and will be able to open any loot drops.
- Any ink received from loot drops will be shared equally among all group members in range.
- Any group member can leave the group by right-clicking on the title bar of the group window, or by typing /leave into chat.
Fixed:
- Fixed a bug with environmental audio FX which was causing multiple copies of the same clip to be loaded into memory.
- Reverted to using Ogg for all audio; music and ambience should now stream correctly.
Known issues:
- Large environmental audio loops can cause a slight hitch when first loading e.g. fountain, crackling fire.
- The compose mail text fields and the chat box interfere slightly with the functionality of each other i.e. tabbing, hitting return.
- Spiral staircases are a bit tricky to navigate.
- Quest tracker status is not preserved between client sessions.
- Emotes sometimes do not appear when used.
- If a player uses Alt+Enter to toggle windowed mode, the video options menu will not be correctly updated to reflect this.
- Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
- If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
- NPCs and other players are visible through billboarded trees.
- Chat box selection is a bit wayward on lower resolutions.
- When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
- Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
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Changes, patches and updates
Posted on Thu Apr 26, 2012 10:47 am by Gumsv0.2.6.1 - 26/04/2012 11:38
Added:
- Added more scenery and hostile NPCs to the Viking zone.
- Added the option to toggle clicking through the player's avatar (as opposed to self-targeting). This setting is on by default.
- Character nameplates, emotes and chat bubbles now all share the same overhead space and fade between each other more pleasingly.
- All XP values have been scaled up by 10.
- XP earned is now visible via combat text upon killing an NPC.
Fixed:
- Fixed the cursor being drawn behind other UI elements while in edit mode.
- Fixed some missing item thumbnails.
Known issues:
- Reverted to using WAV files for larger audio files, which may result in slightly longer patching and asset bundle streaming.
- The compose mail text fields and the chat box interfere slightly with the functionality of each other i.e. tabbing, hitting return.
- Spiral staircases are a bit tricky to navigate.
- Quest tracker status is not preserved between client sessions.
- Emotes sometimes do not appear when used.
- If a player uses Alt+Enter to toggle windowed mode, the video options menu will not be correctly updated to reflect this.
- Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
- If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
- NPCs and other players are visible through billboarded trees.
- Chat box selection is a bit wayward on lower resolutions.
- When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
- Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
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Changes, patches and updates
Posted on Thu Apr 05, 2012 5:21 pm by Gumsv0.2.6 - 05/04/2012 14:37
Added:
- Added a placeholder shop screen, which can be accessed via a button in the top right of the navigation bar.
- The shop can be dismissed by clicking anywhere on screen, or hitting Cancel (Escape by default).
- Added zoom in and out buttons to the minimap.
- Added the ability to target yourself.
- Moved the target frames to the centre top of the screen.
- Nameplates now have a drop shadow to make them clearer to read.
- Players now edit their islands in an offline mode.
- Build zones have gone from 32x32x32 to 48x48x32.
- Optimised single block mode added to build zones.
Fixed:
- Replaced the quest complete noise with something more noticeable.
- Friendly target levels will now be displayed in white, regardless of level difference.
- Fixed a bug where the player's nameplate (if turned on) was always being set to white.
Known issues:
- When the cursor is in full replacement mode, and while editing the player's island, the cursor is drawn behind the rest of the UI.
- The compose mail text fields and the chat box interfere slightly with the functionality of each other i.e.
- tabbing, hitting return.
- Spiral staircases are a bit tricky to navigate.
- Quest tracker status is not preserved between client sessions.
- Emotes sometimes do not appear when used.
- If a player uses Alt+Enter to toggle windowed mode, the video options menu will not be correctly updated to reflect this.
- Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
- If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
- NPCs and other players are visible through billboarded trees.
- Chat box selection is a bit wayward on lower resolutions.
- When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
- Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
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Changes, patches and updates
Posted on Fri Mar 30, 2012 2:41 pm by Gumsv0.2.5.1 - 30/03/2012 13:45
Added:
- Added audio for quest reception and completion.
- Clicking on a quest icon in the tracker will select that quest as the active quest. The active quest's location will appear on the main map, as well as being tracked on the minimap.
- Quest givers and enders will appear on the minimap when within range.
- Removed the ability to see all NPCs on the minimap to reduce clutter.
- Construction projects are now referenced by their Project ID rather than Object ID, and should no longer be reindexed when the game is patched.
Fixed:
- Increased the distance at which nameplates are drawn.
- Increased the distance at which objects can be targeted.
- Fixed a bug with simultaneous quest objectives which was preventing players from entering worlds.
- Fixed some discrepancies in existing quests.
- Changed default key bind for the quest log to L, and added a key bind (O) for Social.
- Skill hotkeys no longer disappear when their skill is on cooldown.
Known issues:
- The compose mail text fields and the chat box interfere slightly with the functionality of each other i.e. tabbing, hitting return.
- Spiral staircases are a bit tricky to navigate.
- Quest tracker status is not preserved between client sessions.
- Emotes sometimes do not appear when used.
- If a player uses Alt+Enter to toggle windowed mode, the video options menu will not be correctly updated to reflect this.
- Clicking repeatedly and rapidly on a target will cause multiple target rings to be spawned on them, which persist even when they are de-targeted.
- If the player takes a hostile action after their PVP-flag button has been re-enabled, the button will remain enabled but will not work until another period of combat-free time has elapsed.
- NPCs and other players are visible through billboarded trees.
- Chat box selection is a bit wayward on lower resolutions.
- When the UI is scaled down, tooltips will occasionally 'bump' into false screen edges.
- Alt-tabbing out and back into the game, will sometimes cause mouselook to be stuck on.
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