Hello all, I'm sorry for creating two new topics so close together, but I felt that they deserved to be in separate threads.
Now, from what I've read in the forums, a Merchant is on the to-do list. However, before this is implemented, I'd just like to throw out a suggestion.
Perhaps instead of creating an NPC market, where everything is at a set price, the game would be far more interesting if it had a player-run market.
The economy is based upon supply and demand. Say a certain weapon is in high demand, but there is little supply of it. Because of this, in a player-based market, the price would increase based upon those conditions. However, in an NPC market, there is no supply and demand, which could lead to some prices being incorrect, and before you knew it, players are all running around with some very high-end gear, as opposed to having to find it themselves.
Furthermore, player-run markets are very unique. There have been few games where I have seen them implemented, and the ones where the developers took the risk usually resulted in an incredible and unique experience.
Now, say that some items are in zero demand (such as junk). The solution would be the option to "scrap" it for a very low fee, in order to get quick cash. This would be NPC, but it would offer an alternative for faster, though lesser, cash.
Sorry, as this is not elaborated on properly. I'm rather tired, and I'll edit it should there be positive feedback. :3















